Quick Overview: In this lesson, you'll learn how to get up and running with First in the series where I show you how to render specific objects and cover a few compositional and lighting techniques. In this tutorial we'll look at the process of creating some fairly convincing teeth using ramps and single scattering. First I'll discuss ...
Optimizing Maya Scene With Renderman - Detailed Overview & Context
In this lesson, you'll learn how to get up and running with First in the series where I show you how to render specific objects and cover a few compositional and lighting techniques. In this tutorial we'll look at the process of creating some fairly convincing teeth using ramps and single scattering. First I'll discuss ... In this tutorial we're having a look at how to batch render an animation from In this tutorial, I'll be showing you how to 3DModeling In this introduction video we will walk through the basics of Pixar's brand new
In this tutorial we'll look at how to create a scratchy texture map, convert it to a normal map and layer it into a PxrSurface shader to ... Hello everyone my name is Dominic and today I'm going to talk about batch rendering in A quick tutorial on how to add fingerprints to the surface of your specular renders. Links to the fingerprint files: ... In this brief tutorial we'll look at setting up sub surface scattering with This is chapter 1 in a 5 part tutorial series that provides visual effects artists with an introduction to Pixar's The Substance Labs team partnered with Pixar to explore possible evolutions of Substance Painter. This is a research project.