Main Takeaway: In the May community meeting, Shanker (Photon on Discord), a PhD student in theoretical particle physics, walks through his work ... Demonstrates how to check for collisions of moving rectangles against other moving rectangles as well as border rectangles.

Orbiting 2d Raylib Go -

In the May community meeting, Shanker (Photon on Discord), a PhD student in theoretical particle physics, walks through his work ... Demonstrates how to check for collisions of moving rectangles against other moving rectangles as well as border rectangles. Demonstrates a line of moving polygon triangles with direction change.

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  • In the May community meeting, Shanker (Photon on Discord), a PhD student in theoretical particle physics, walks through his work ...
  • Demonstrates how to check for collisions of moving rectangles against other moving rectangles as well as border rectangles.
  • Demonstrates a line of moving polygon triangles with direction change.
  • Demonstrates how to create player bullets that will travel to a point determined by a mouse click on screen.

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Reference Gallery

Orbiting 2D || Raylib & Go
May 2026 Community Meeting: mojoBLAS and raylib Mojo bindings
Moving Polygon Triangles 2D || Raylib & Go
Rectangle Collisions || Raylib & Go
Raylib's Awesome New Superpower!
Building a Minesweeper game with Go and Raylib
I'm making a game in Go... My Experience
Simple Moving Stars/Space Background 2D || Raylib & Go
The Code That Revolutionized Orbital Simulation
Player Bullets || Raylib & Go
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Orbiting 2D || Raylib & Go

Orbiting 2D || Raylib & Go

This demonstrates the use of mathematics to create circles that

May 2026 Community Meeting: mojoBLAS and raylib Mojo bindings

May 2026 Community Meeting: mojoBLAS and raylib Mojo bindings

In the May community meeting, Shanker (Photon on Discord), a PhD student in theoretical particle physics, walks through his work ...

Moving Polygon Triangles 2D || Raylib & Go

Moving Polygon Triangles 2D || Raylib & Go

Demonstrates a line of moving polygon triangles with direction change. Code is here: ...

Rectangle Collisions || Raylib & Go

Rectangle Collisions || Raylib & Go

Demonstrates how to check for collisions of moving rectangles against other moving rectangles as well as border rectangles.

Raylib's Awesome New Superpower!

Raylib's Awesome New Superpower!

Read more details and related context about Raylib's Awesome New Superpower!.

Building a Minesweeper game with Go and Raylib

Building a Minesweeper game with Go and Raylib

Read more details and related context about Building a Minesweeper game with Go and Raylib.

I'm making a game in Go... My Experience

I'm making a game in Go... My Experience

Read more details and related context about I'm making a game in Go... My Experience.

Simple Moving Stars/Space Background 2D || Raylib & Go

Simple Moving Stars/Space Background 2D || Raylib & Go

Read more details and related context about Simple Moving Stars/Space Background 2D || Raylib & Go.

The Code That Revolutionized Orbital Simulation

The Code That Revolutionized Orbital Simulation

Read more details and related context about The Code That Revolutionized Orbital Simulation.

Player Bullets || Raylib & Go

Player Bullets || Raylib & Go

Demonstrates how to create player bullets that will travel to a point determined by a mouse click on screen. This method works ...