Main Takeaway: In the May community meeting, Shanker (Photon on Discord), a PhD student in theoretical particle physics, walks through his work ... Demonstrates how to check for collisions of moving rectangles against other moving rectangles as well as border rectangles.
Orbiting 2d Raylib Go -
In the May community meeting, Shanker (Photon on Discord), a PhD student in theoretical particle physics, walks through his work ... Demonstrates how to check for collisions of moving rectangles against other moving rectangles as well as border rectangles. Demonstrates a line of moving polygon triangles with direction change.
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- In the May community meeting, Shanker (Photon on Discord), a PhD student in theoretical particle physics, walks through his work ...
- Demonstrates how to check for collisions of moving rectangles against other moving rectangles as well as border rectangles.
- Demonstrates a line of moving polygon triangles with direction change.
- Demonstrates how to create player bullets that will travel to a point determined by a mouse click on screen.
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