Page Summary: I've always glazed over the math related to setting up and working with a camera.

Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading -

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PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)
PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
DirectX 11 | Model Loading
PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)
DX11 - model loading demo
PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)
PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)
PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)
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PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

Read more details and related context about PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading).

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

Read more details and related context about PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing).

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Read more details and related context about PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping).

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Read more details and related context about PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping).

DirectX 11 | Model Loading

DirectX 11 | Model Loading

Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and

DX11 - model loading demo

DX11 - model loading demo

Read more details and related context about DX11 - model loading demo.

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

Read more details and related context about PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader).

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

Read more details and related context about PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube).