Quick Overview: Lots of cleanup today as we prepare for the Collision finally works. I worked out the issue off stream so we run through the solution after about 10 mins of being confused with ... Gah OBS was having issues with the capture device's audio so no sound effects today, however we added game controller ...

Pushing Pixels With Lisp Episode - Detailed Overview & Context

Lots of cleanup today as we prepare for the Collision finally works. I worked out the issue off stream so we run through the solution after about 10 mins of being confused with ... Gah OBS was having issues with the capture device's audio so no sound effects today, however we added game controller ... We did get quite as much done as planned but we did add animating from a range of tile and then we started batching the actors ... At long last we get to the instancing. We didnt get quite the fps I was hoping for on-stream, however afterwards I made some ... A while back we played with a simple way to slice objects. After playing with it some more my mate saw that it fails when two ...

Mixed bag today, we go through a few cool changes in CEPL & Nineveh from the last week and the its basically me being ... A mellow stream where we carry on working on our little 2d engine. We start a fresh project so we arent just hacking on top of old ... Last year we made a little actor based 2d engine. I used it in the gamejam soon after but had to hack in a tonne of stuff for it to be ... Sorry for the late upload. This week we went through the changes that let us get up to 21000 actors at 60fps and then started ... This week we very quickly get the basics working and then I just noodled around with what we had for the rest of the time. Yay another stream in the bag! This time we tracked down a stupid bug in CEPL which was resulting in unnecessary allocations ...

This stream we got a chunk done, we added the actor states from our Well today was great! The main task only took 50 minutes so feel free to only watch that bit. Afterwards we hung out, chatted about ... I really enjoyed this one. We took the things we had revised from last week and ported most of the compute shader from ...

Photo Gallery

Pushing Pixels with Lisp - Episode 39 - Daft 2D Engine (Part 12)
Pushing Pixels with Lisp - Episode 38 - Daft 2D Engine (Part 11)
Pushing Pixels with Lisp - Episode 33 - Daft 2D Engine (Part 6)
Pushing Pixels with Lisp - Episode 34 - Daft 2D Engine (Part 7)
Pushing Pixels with Lisp - Episode 78 - GPU occlusion culling (Part 5)
Pushing Pixels with Lisp - Episode 81 - Generating Distance Fields
Pushing Pixels with Lisp - Episode 35 - Daft 2D Engine (Part 8)
Pushing Pixels with Lisp - Episode 80 - Tile Cutting Revisited
Pushing Pixels with Lisp - Episode 37 - Daft 2D Engine (Part 10)
Pushing Pixels with Lisp - Episode 28 - Daft 2D Engine (Part 1)
Pushing Pixels with Lisp - Episode 65 - Resurrecting the 2d Engine
Pushing Pixels with Lisp - Episode 36 - Daft 2D Engine (Part 9)
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