Topic Brief: I've been super busy with work these past 3 weeks, but have still had enough time to add more than 60 seconds worth of ... Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation.

Rts Second Demo Render Engine Upgrade -

I've been super busy with work these past 3 weeks, but have still had enough time to add more than 60 seconds worth of ... Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation.

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  • I've been super busy with work these past 3 weeks, but have still had enough time to add more than 60 seconds worth of ...
  • Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation.

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I've been super busy with work these past 3 weeks, but have still had enough time to add more than 60 seconds worth of ...

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