Quick Summary: Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. It runs quite smoorthly in my city scene (3 million polys) You can check my ...

Sample Distribution Shadow Maps -

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. It runs quite smoorthly in my city scene (3 million polys) You can check my ... If you're looking for implementation details, there are some links below.

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  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
  • It runs quite smoorthly in my city scene (3 million polys) You can check my ...
  • If you're looking for implementation details, there are some links below.

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sample Distribution Shadow Maps

sample Distribution Shadow Maps

Read more details and related context about sample Distribution Shadow Maps.

Vulkan/C++/Slang. Sample Distribution Shadow Mapping.

Vulkan/C++/Slang. Sample Distribution Shadow Mapping.

Read more details and related context about Vulkan/C++/Slang. Sample Distribution Shadow Mapping..

Sample Distribution Shadow Mapping - DirectX 11

Sample Distribution Shadow Mapping - DirectX 11

I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ...

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

Unreal Engine 5: What Actually Is A VSM - Virtual Shadow Map?

Unreal Engine 5: What Actually Is A VSM - Virtual Shadow Map?

Watch the FULL Video Here: ▻ Support us on Patreon! ▻ Digital Foundry ...

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Shadow Mapping - Interactive 3D Graphics

This video is part of an online course, Interactive 3D Graphics. Check out the course here:

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Cascaded shadow maps (DX11)

Cascaded shadow maps (DX11)

Now the entire view frustum is shadowed by 3 cascades. Works quite well even with rotated directional lighting.

Cascaded Shadow Maps - StaudSoft's Synthetic World

Cascaded Shadow Maps - StaudSoft's Synthetic World

Read more details and related context about Cascaded Shadow Maps - StaudSoft's Synthetic World.

How Shadows Work in Games

How Shadows Work in Games

In this video I explain a lot of topics related to shadows and