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ShadowMaps Using SlimDX DX11
SlimDX - DirectX 11 - Normal Mapping
SharpDX - DirectX 11 Deferred Renderer
SlimDX - DirectX 11 - BoundingSphere
Cascaded shadow maps (DX11)
SlimDX - DirectX 11 - Basic Tessellation
DX11 Milestone - Shadow Mapping
Real-Time Shadow Mapping DirectX11
SlimDx Direct3D11 Constant Buffer Mapping Problem
point based rendering in SlimDX
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ShadowMaps Using SlimDX DX11

ShadowMaps Using SlimDX DX11

Read more details and related context about ShadowMaps Using SlimDX DX11.

SlimDX - DirectX 11 - Normal Mapping

SlimDX - DirectX 11 - Normal Mapping

Read more details and related context about SlimDX - DirectX 11 - Normal Mapping.

SharpDX - DirectX 11 Deferred Renderer

SharpDX - DirectX 11 Deferred Renderer

Read more details and related context about SharpDX - DirectX 11 Deferred Renderer.

SlimDX - DirectX 11 - BoundingSphere

SlimDX - DirectX 11 - BoundingSphere

Read more details and related context about SlimDX - DirectX 11 - BoundingSphere.

Cascaded shadow maps (DX11)

Cascaded shadow maps (DX11)

Now the entire view frustum is shadowed by 3 cascades. Works quite well even

SlimDX - DirectX 11 - Basic Tessellation

SlimDX - DirectX 11 - Basic Tessellation

El ejemplo más básico de tessellation, hull shader y domain shader. Subdivide cada triángulo original en otros triángulos usando ...

DX11 Milestone - Shadow Mapping

DX11 Milestone - Shadow Mapping

This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some shadows rendering first.

Real-Time Shadow Mapping DirectX11

Real-Time Shadow Mapping DirectX11

Shadow Mapping Implementation. The idea is to record the depth-stencil buffer as a Texture, and

SlimDx Direct3D11 Constant Buffer Mapping Problem

SlimDx Direct3D11 Constant Buffer Mapping Problem

Read more details and related context about SlimDx Direct3D11 Constant Buffer Mapping Problem.

point based rendering in SlimDX

point based rendering in SlimDX

This is render from my bacholeor thesis "Point based rendering". Building rendered is 3D laser scan of czech national theater.