Reference Summary: From realistic, autonomously interactive human faces and renderings of large, photorealistic worlds to a behind-the-scenes ... Bundled with OTOY's ORBX Media Player, the ORBX Media Server enables human-sized avatar scanning, creating a

Siggraph 2015 Real Time Live -

From realistic, autonomously interactive human faces and renderings of large, photorealistic worlds to a behind-the-scenes ... Bundled with OTOY's ORBX Media Player, the ORBX Media Server enables human-sized avatar scanning, creating a

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  • From realistic, autonomously interactive human faces and renderings of large, photorealistic worlds to a behind-the-scenes ...
  • Bundled with OTOY's ORBX Media Player, the ORBX Media Server enables human-sized avatar scanning, creating a

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Supporting Images

SIGGRAPH 2015 - Real-Time Live! : The Full Show
SIGGRAPH 2015 - Real-Time Live!
SIGGRAPH 2015 - Real Time Live! Trailer
SIGGRAPH 2015 - Real-Time Live!, Program Chair Preview
Sampling Methods for Real-Time Volume Rendering (SIGGRAPH 2015)
Real Virtuality - Siggraph 2015 Immersive Realities finalist - Gameplay footage
OTOY Live 360-Degree Avatar Scanning Demonstration at SIGGRAPH 2015
'Real or Rendered' Demo at SIGGRAPH 2015
Faceware Live & UE4 Kite Demo | SIGGRAPH 2015 Event Coverage | Unreal Engine
Real-Time Live!
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SIGGRAPH 2015 - Real-Time Live! : The Full Show

SIGGRAPH 2015 - Real-Time Live! : The Full Show

Read more details and related context about SIGGRAPH 2015 - Real-Time Live! : The Full Show.

SIGGRAPH 2015 - Real-Time Live!

SIGGRAPH 2015 - Real-Time Live!

Read more details and related context about SIGGRAPH 2015 - Real-Time Live!.

SIGGRAPH 2015 - Real Time Live! Trailer

SIGGRAPH 2015 - Real Time Live! Trailer

From realistic, autonomously interactive human faces and renderings of large, photorealistic worlds to a behind-the-scenes ...

SIGGRAPH 2015 - Real-Time Live!, Program Chair Preview

SIGGRAPH 2015 - Real-Time Live!, Program Chair Preview

Read more details and related context about SIGGRAPH 2015 - Real-Time Live!, Program Chair Preview.

Sampling Methods for Real-Time Volume Rendering (SIGGRAPH 2015)

Sampling Methods for Real-Time Volume Rendering (SIGGRAPH 2015)

Read more details and related context about Sampling Methods for Real-Time Volume Rendering (SIGGRAPH 2015).

Real Virtuality - Siggraph 2015 Immersive Realities finalist - Gameplay footage

Real Virtuality - Siggraph 2015 Immersive Realities finalist - Gameplay footage

Read more details and related context about Real Virtuality - Siggraph 2015 Immersive Realities finalist - Gameplay footage.

OTOY Live 360-Degree Avatar Scanning Demonstration at SIGGRAPH 2015

OTOY Live 360-Degree Avatar Scanning Demonstration at SIGGRAPH 2015

Bundled with OTOY's ORBX Media Player, the ORBX Media Server enables human-sized avatar scanning, creating a

'Real or Rendered' Demo at SIGGRAPH 2015

'Real or Rendered' Demo at SIGGRAPH 2015

Read more details and related context about 'Real or Rendered' Demo at SIGGRAPH 2015.

Faceware Live & UE4 Kite Demo | SIGGRAPH 2015 Event Coverage | Unreal Engine

Faceware Live & UE4 Kite Demo | SIGGRAPH 2015 Event Coverage | Unreal Engine

Read more details and related context about Faceware Live & UE4 Kite Demo | SIGGRAPH 2015 Event Coverage | Unreal Engine.

Real-Time Live!

Real-Time Live!

Read more details and related context about Real-Time Live!.