Reference Summary: Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping Chih-Fan Chen, Mark ... Researchers, artists, students, and practitioners display their ideas through the
Siggraph 2016 Posters -
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping Chih-Fan Chen, Mark ... Researchers, artists, students, and practitioners display their ideas through the Coded Skeleton: Programmable bodies for shape changing user interfaces ...
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- Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping Chih-Fan Chen, Mark ...
- Researchers, artists, students, and practitioners display their ideas through the
- Coded Skeleton: Programmable bodies for shape changing user interfaces ...
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