Main Takeaway: In this video I spot a lava lamp in It Takes Two and try to recreate it in Godot 4.1 using After struggling to achieve the quality I wanted with Voxel Cone Tracing, I tried

Signed Distance Functions Ray Marching -

In this video I spot a lava lamp in It Takes Two and try to recreate it in Godot 4.1 using After struggling to achieve the quality I wanted with Voxel Cone Tracing, I tried

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  • In this video I spot a lava lamp in It Takes Two and try to recreate it in Godot 4.1 using
  • After struggling to achieve the quality I wanted with Voxel Cone Tracing, I tried

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Visual References

Signed Distance Functions & Ray-Marching
Ray Marching, and making 3D Worlds with Math
Coding Adventure: Ray Marching
Ray marching In a nutshell - Signed Distance Function
Ray marching  in Jitter: shapes and ids
2D Ray Tracing - Two bounces using SDF (signed distance field)
Building Shapes with Math | An introduction to signed distance functions
Real-time SDF based Raymarching
SDF (signed distance function)
It Takes Two, lava lamps, Raymarching in Godot 4.1.
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Signed Distance Functions & Ray-Marching

Signed Distance Functions & Ray-Marching

Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life.

Ray Marching, and making 3D Worlds with Math

Ray Marching, and making 3D Worlds with Math

Read more details and related context about Ray Marching, and making 3D Worlds with Math.

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

Read more details and related context about Coding Adventure: Ray Marching.

Ray marching In a nutshell - Signed Distance Function

Ray marching In a nutshell - Signed Distance Function

Support me on Ko-fi - become a patron - I had a lot of fun making ...

Ray marching  in Jitter: shapes and ids

Ray marching in Jitter: shapes and ids

Read more details and related context about Ray marching in Jitter: shapes and ids.

2D Ray Tracing - Two bounces using SDF (signed distance field)

2D Ray Tracing - Two bounces using SDF (signed distance field)

After struggling to achieve the quality I wanted with Voxel Cone Tracing, I tried

Building Shapes with Math | An introduction to signed distance functions

Building Shapes with Math | An introduction to signed distance functions

Read more details and related context about Building Shapes with Math | An introduction to signed distance functions.

Real-time SDF based Raymarching

Real-time SDF based Raymarching

A project from Spring 2018 to better understand how real-time

SDF (signed distance function)

SDF (signed distance function)

Read more details and related context about SDF (signed distance function).

It Takes Two, lava lamps, Raymarching in Godot 4.1.

It Takes Two, lava lamps, Raymarching in Godot 4.1.

In this video I spot a lava lamp in It Takes Two and try to recreate it in Godot 4.1 using