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SlimDX - DirectX 11 - Basic Particles with Geometry Shader

SlimDX - DirectX 11 - Basic Particles with Geometry Shader

Read more details and related context about SlimDX - DirectX 11 - Basic Particles with Geometry Shader.

DirectX 11 - Geometry Shader

DirectX 11 - Geometry Shader

Read more details and related context about DirectX 11 - Geometry Shader.

Particle system in DirectX 11

Particle system in DirectX 11

Read more details and related context about Particle system in DirectX 11.

Grass Rendering: Geometry-Shader (DirectX 11)

Grass Rendering: Geometry-Shader (DirectX 11)

Read more details and related context about Grass Rendering: Geometry-Shader (DirectX 11).

SlimDX - DirectX 11 - Normal Mapping

SlimDX - DirectX 11 - Normal Mapping

Read more details and related context about SlimDX - DirectX 11 - Normal Mapping.

SlimDX - DirectX 11 - Basic Tessellation

SlimDX - DirectX 11 - Basic Tessellation

Read more details and related context about SlimDX - DirectX 11 - Basic Tessellation.

Grass | DirectX 11 | Geometry Shader

Grass | DirectX 11 | Geometry Shader

Read more details and related context about Grass | DirectX 11 | Geometry Shader.

Geometry Shader and Hardware instancing in DirectX11

Geometry Shader and Hardware instancing in DirectX11

Read more details and related context about Geometry Shader and Hardware instancing in DirectX11.

DirectX 11 Compute-Shader - Particle Simulation

DirectX 11 Compute-Shader - Particle Simulation

Read more details and related context about DirectX 11 Compute-Shader - Particle Simulation.

point based rendering in SlimDX

point based rendering in SlimDX

This is render from my bacholeor thesis "Point based rendering". Building rendered is 3D laser scan of czech national theater.