Main Takeaway: Here i will show an example of the different lightscales that can be used in your maps: 16, 8, 2 2 best, 8 medium and 16 worst. A Killing Floor 2 SDK guide on shadows - the difference between Dynamic and Static - and how to override
Sourcelighting Lightmap Scales -
Here i will show an example of the different lightscales that can be used in your maps: 16, 8, 2 2 best, 8 medium and 16 worst. A Killing Floor 2 SDK guide on shadows - the difference between Dynamic and Static - and how to override This video talks about lighting in Hammer, and will hopefully help to remove of the mystery of lighting.
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- Here i will show an example of the different lightscales that can be used in your maps: 16, 8, 2 2 best, 8 medium and 16 worst.
- A Killing Floor 2 SDK guide on shadows - the difference between Dynamic and Static - and how to override
- This video talks about lighting in Hammer, and will hopefully help to remove of the mystery of lighting.
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