Topic Brief: Still Odin+Metal+SDL3 , but now it is based on raytracing instead of mesh shaders. i removed chunk face culling for now because we have a bigger performance issue.
Voxel Devlog 20 What Is This -
Still Odin+Metal+SDL3 , but now it is based on raytracing instead of mesh shaders. i removed chunk face culling for now because we have a bigger performance issue. Try CodeCrafters for free today: Adding a few simple particle effects brings an ...
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- Still Odin+Metal+SDL3 , but now it is based on raytracing instead of mesh shaders.
- i removed chunk face culling for now because we have a bigger performance issue.
- Try CodeCrafters for free today: Adding a few simple particle effects brings an ...
- Try CodeCrafters for free today: Dynamic diffuse global illumination (DDGI) is ...
- Try CodeCrafters for free today: Here it is - the breakdown of my rigid body ...
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