Main Takeaway: Two significant features added to the deferred renederer- shadows (variance and directional light Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics.

Xna Meteor Engine Shadow Mapping Anti Aliasing -

Two significant features added to the deferred renederer- shadows (variance and directional light Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics. Not finished (I want to optimize it a bit and add a cool model for de light source).

Important details found

  • Two significant features added to the deferred renederer- shadows (variance and directional light
  • Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics.
  • Not finished (I want to optimize it a bit and add a cool model for de light source).
  • My take on screen-space ambient occlusion, based on this GameDev article: ...
  • Este proyecto despliega sombras de una luz omnidireccional (point light).

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[XNA] Meteor Engine - shadow mapping & anti-aliasing

[XNA] Meteor Engine - shadow mapping & anti-aliasing

Two significant features added to the deferred renederer- shadows (variance and directional light

XNA Test 11 - shadow mapping

XNA Test 11 - shadow mapping

Read more details and related context about XNA Test 11 - shadow mapping.

[XNA] Omnidirectional Shadow Mapping usando XNA

[XNA] Omnidirectional Shadow Mapping usando XNA

Este proyecto despliega sombras de una luz omnidireccional (point light). Se utilizó la técnica de CubeShadowMapping.

Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping

Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping

Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics. Existing ...

XNA Test 10 - prerenderd shadow mapping

XNA Test 10 - prerenderd shadow mapping

Read more details and related context about XNA Test 10 - prerenderd shadow mapping.

[XNA] Meteor Engine - SSAO

[XNA] Meteor Engine - SSAO

My take on screen-space ambient occlusion, based on this GameDev article: ...

Shadow Mapping without Aliasing

Shadow Mapping without Aliasing

Read more details and related context about Shadow Mapping without Aliasing.

XNA Omnidirectional Shadow Mapping

XNA Omnidirectional Shadow Mapping

Not finished (I want to optimize it a bit and add a cool model for de light source). The

Revectorization-based Shadow Mapping

Revectorization-based Shadow Mapping

Read more details and related context about Revectorization-based Shadow Mapping.

XNA Variance Shadow Map

XNA Variance Shadow Map

Read more details and related context about XNA Variance Shadow Map.