Main Takeaway: Two significant features added to the deferred renederer- shadows (variance and directional light Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics.
Xna Meteor Engine Shadow Mapping Anti Aliasing -
Two significant features added to the deferred renederer- shadows (variance and directional light Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics. Not finished (I want to optimize it a bit and add a cool model for de light source).
Important details found
- Two significant features added to the deferred renederer- shadows (variance and directional light
- Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics.
- Not finished (I want to optimize it a bit and add a cool model for de light source).
- My take on screen-space ambient occlusion, based on this GameDev article: ...
- Este proyecto despliega sombras de una luz omnidireccional (point light).
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