Page Summary: In this video I'm showing the first implementation of bidirectional pathtracing in the RayMLVQ: A reimplementation of MLVQ library in CUDA with OptiX ray tracer.
Cuda Gpu Progressive Ray Tracing -
In this video I'm showing the first implementation of bidirectional pathtracing in the RayMLVQ: A reimplementation of MLVQ library in CUDA with OptiX ray tracer. Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes.
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- In this video I'm showing the first implementation of bidirectional pathtracing in the
- RayMLVQ: A reimplementation of MLVQ library in CUDA with OptiX ray tracer.
- Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes.
- The purpose of this program is to cut down the render time through the ...
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