Main Takeaway: I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... In this video I'm showing the first implementation of bidirectional pathtracing in the
Cuda Ray Tracer In Progress -
I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ... In this video I'm showing the first implementation of bidirectional pathtracing in the Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
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- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- In this video I'm showing the first implementation of bidirectional pathtracing in the
- Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
- Demo of the final project I did for my parallel programming course in Fall 2018.
- The purpose of this program is to cut down the render time through the ...
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