Page Summary: Now with proper rendering (and tangent space basis calculation), using structured buffers and surface Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).

Early Obi Compute Shader Tests 2 -

Now with proper rendering (and tangent space basis calculation), using structured buffers and surface Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).

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  • Now with proper rendering (and tangent space basis calculation), using structured buffers and surface
  • Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).

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Early Obi compute shader tests (2)

Early Obi compute shader tests (2)

Now with proper rendering (and tangent space basis calculation), using structured buffers and surface

Early Obi compute shader tests

Early Obi compute shader tests

Read more details and related context about Early Obi compute shader tests.

Early compute shader tests (4)

Early compute shader tests (4)

Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;). Again, 30000 particles with ...

Early compute shader tests (3)

Early compute shader tests (3)

Read more details and related context about Early compute shader tests (3).

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