Topic Brief: Now with proper rendering (and tangent space basis calculation), using structured buffers and surface Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).

Early Obi Compute Shader Tests -

Now with proper rendering (and tangent space basis calculation), using structured buffers and surface Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).

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  • Now with proper rendering (and tangent space basis calculation), using structured buffers and surface
  • Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).

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Early Obi compute shader tests
Early Obi compute shader tests (2)
Early compute shader tests (4)
Early compute shader tests (3)
Using Compute Shaders for MASSIVE City Simulation
Understanding Compute Shaders in Unity
Early compute backend tests: Fluids
Coding Adventure: Compute Shaders
Unity Compute Shaders - Stippling Effect Test
N-Body Simulation: Testing a 3D Scene using the GPU Compute Shader
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Early Obi compute shader tests

Early Obi compute shader tests

Read more details and related context about Early Obi compute shader tests.

Early Obi compute shader tests (2)

Early Obi compute shader tests (2)

Now with proper rendering (and tangent space basis calculation), using structured buffers and surface

Early compute shader tests (4)

Early compute shader tests (4)

Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;). Again, 30000 particles with ...

Early compute shader tests (3)

Early compute shader tests (3)

Read more details and related context about Early compute shader tests (3).

Using Compute Shaders for MASSIVE City Simulation

Using Compute Shaders for MASSIVE City Simulation

Read more details and related context about Using Compute Shaders for MASSIVE City Simulation.

Understanding Compute Shaders in Unity

Understanding Compute Shaders in Unity

Read more details and related context about Understanding Compute Shaders in Unity.

Early compute backend tests: Fluids

Early compute backend tests: Fluids

+63000 fluid particles @ 60 fps. GPU: Radeon FirePro D300 2GB. Since the last video, I added collision detection against ...

Coding Adventure: Compute Shaders

Coding Adventure: Compute Shaders

Read more details and related context about Coding Adventure: Compute Shaders.

Unity Compute Shaders - Stippling Effect Test

Unity Compute Shaders - Stippling Effect Test

Read more details and related context about Unity Compute Shaders - Stippling Effect Test.

N-Body Simulation: Testing a 3D Scene using the GPU Compute Shader

N-Body Simulation: Testing a 3D Scene using the GPU Compute Shader

Read more details and related context about N-Body Simulation: Testing a 3D Scene using the GPU Compute Shader.