Quick Overview: Just a quick tutorial showing you how to connect normal maps for Please note - you will need to add the line shown in notepad to enable GPU acceleration as it's not there by default*** In this ... NOTE** - according to Bartolomeo the project and scene name must have not spaces e.g.: my_scene.mb - thanks for that ...
Experimenting With Renderman 21 - Detailed Overview & Context
Just a quick tutorial showing you how to connect normal maps for Please note - you will need to add the line shown in notepad to enable GPU acceleration as it's not there by default*** In this ... NOTE** - according to Bartolomeo the project and scene name must have not spaces e.g.: my_scene.mb - thanks for that ... Achieving massive production complexity requires a bulletproof pipeline. In this session, Leif Pedersen and Rassoul Edji pull back ... This tutorial will show you how to export PBR maps from Substance Painter for use in Thought I should do an updated version of this tutorial for
In this tutorial we're having a look at the PxrLayerSurface shader, what it's for and how to use it. First we'll assign the shader to a ... This week I give a brief overview of the PxrDome and PxrDay light. I show how to set up an HDR image with the PxrDome, cover ... This lesson will introduce you to the LamaEmission node and best practices of use. In this quick tutorial we'll have a look at the Render Stats function of In this quick tutorial we'll have a look at the process of converting textures files like .jpg, .png, .exr etc to .tex for use with ... The Substance Labs team partnered with Pixar to explore possible evolutions of Substance Painter. This is a research project.
In this tutorial I go through the new workflow for using the PxrRectLight, PxrDiskLight (both formerly PxrAreaLight), the Distant and ...