Main Takeaway: In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. In this video, we'll talk about attachments, controllers, hitboxes and animation events.

Half Life Sdk Programming 3 1 Vector Maths -

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. In this video, we'll talk about attachments, controllers, hitboxes and animation events. Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables.

Important details found

  • In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall.
  • In this video, we'll talk about attachments, controllers, hitboxes and animation events.
  • Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables.
  • It sure took me a while to do this, due to exams and everything, but I'm here now.

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Reference Gallery

Half-Life SDK Programming #3.1: Vector maths
Half-Life SDK Programming #1: Initial setup
Game Math Theory - VECTORS
Half-Life SDK Programming #2.3: Keyvalues and save-restore
[OLD] Half-Life SDK Programming #1: The initial setup
Half-Life SDK Programming #0: Introduction
20+ YEAR OLD C++ Code of Half Life 2
Half-Life SDK Programming #3.3: Advanced animation
Half-Life SDK Programming #3: Tracelines
1.3 Random Vectors - The Nature of Code
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Half-Life SDK Programming #3.1: Vector maths

Half-Life SDK Programming #3.1: Vector maths

Read more details and related context about Half-Life SDK Programming #3.1: Vector maths.

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

Game Math Theory - VECTORS

Game Math Theory - VECTORS

Read more details and related context about Game Math Theory - VECTORS.

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Read more details and related context about Half-Life SDK Programming #0: Introduction.

20+ YEAR OLD C++ Code of Half Life 2

20+ YEAR OLD C++ Code of Half Life 2

Read more details and related context about 20+ YEAR OLD C++ Code of Half Life 2.

Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Half-Life SDK Programming #3: Tracelines

Half-Life SDK Programming #3: Tracelines

Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now.

1.3 Random Vectors - The Nature of Code

1.3 Random Vectors - The Nature of Code

Read more details and related context about 1.3 Random Vectors - The Nature of Code.