Main Takeaway: In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. In this video, we'll talk about attachments, controllers, hitboxes and animation events.
Half Life Sdk Programming 3 1 Vector Maths -
In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. In this video, we'll talk about attachments, controllers, hitboxes and animation events. Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables.
Important details found
- In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall.
- In this video, we'll talk about attachments, controllers, hitboxes and animation events.
- Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables.
- It sure took me a while to do this, due to exams and everything, but I'm here now.
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