Short Overview: In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. This video has been remade & reimagined, you can watch it here: After several years of writing ...

Half Life Sdk Programming 1 Initial Setup -

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. This video has been remade & reimagined, you can watch it here: After several years of writing ... The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

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  • In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall.
  • This video has been remade & reimagined, you can watch it here: After several years of writing ...
  • The video is a bit rushed so I could release it right before Opposing The Bar, closed ...
  • Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables.
  • Here we take a look at how to enable entities to be usable by the player (i.e.

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Half-Life SDK Programming #1: Initial setup
[OLD] Half-Life SDK Programming #1: The initial setup
Half-Life SDK Programming #0: Introduction
[OLD] Half-Life SDK Programming #1.1: Additional setup
All official HL1 games in one mod? | Half-Life Unified SDK
Half-Life SDK Programming #4.1: Creating new weapons
[OLD] Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #2.1.1: Player use and TakeDamage
Half-Life SDK Programming #2.3: Keyvalues and save-restore
Half-Life SDK Programming #3.1: Vector maths
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Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

Read more details and related context about Half-Life SDK Programming #1: Initial setup.

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Read more details and related context about Half-Life SDK Programming #0: Introduction.

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

Read more details and related context about [OLD] Half-Life SDK Programming #1.1: Additional setup.

All official HL1 games in one mod? | Half-Life Unified SDK

All official HL1 games in one mod? | Half-Life Unified SDK

Read more details and related context about All official HL1 games in one mod? | Half-Life Unified SDK.

Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

[OLD] Half-Life SDK Programming #0: Introduction

[OLD] Half-Life SDK Programming #0: Introduction

This video has been remade & reimagined, you can watch it here: After several years of writing ...

Half-Life SDK Programming #2.1.1: Player use and TakeDamage

Half-Life SDK Programming #2.1.1: Player use and TakeDamage

Here we take a look at how to enable entities to be usable by the player (i.e. when E is pressed). Timestamps: 00:00 - Introduction ...

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Half-Life SDK Programming #2.3: Keyvalues and save-restore

Here we dive a lil bit into custom keyvalue parsing, saving and restoring variables. Timestamps: 00:00 - Intro gag 00:23 - Custom ...

Half-Life SDK Programming #3.1: Vector maths

Half-Life SDK Programming #3.1: Vector maths

Read more details and related context about Half-Life SDK Programming #3.1: Vector maths.