Quick Context: At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall.

Old Half Life Sdk Programming 0 Introduction -

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ... In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. This video has been remade & reimagined, you can watch it here: After several years of writing ...

Important details found

  • At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...
  • In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall.
  • This video has been remade & reimagined, you can watch it here: After several years of writing ...
  • The video is a bit rushed so I could release it right before Opposing The Bar, closed ...
  • In this video, we'll talk about attachments, controllers, hitboxes and animation events.

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[OLD] Half-Life SDK Programming #0: Introduction
Half-Life SDK Programming #0: Introduction
[OLD] Half-Life SDK Programming #1: The initial setup
[OLD] Half-Life SDK Programming #1.1: Additional setup
Half-Life SDK Programming #1: Initial setup
Half-Life SDK Programming #2: Creating a new entity
Half-Life SDK Programming #3.3: Advanced animation
SDK Source -Simple remake of Half-Life 1:Black Mesa
Half-Life SDK Programming #4.1: Creating new weapons
Half-Life SDK Programming #3: Tracelines
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[OLD] Half-Life SDK Programming #0: Introduction

[OLD] Half-Life SDK Programming #0: Introduction

This video has been remade & reimagined, you can watch it here: After several years of writing ...

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Read more details and related context about Half-Life SDK Programming #0: Introduction.

[OLD] Half-Life SDK Programming #1: The initial setup

[OLD] Half-Life SDK Programming #1: The initial setup

In this part, I cover a few SDKs and how to get started with Visual Studio, and a small code change to func_wall. I wanted to put out ...

[OLD] Half-Life SDK Programming #1.1: Additional setup

[OLD] Half-Life SDK Programming #1.1: Additional setup

At long last, a new one!This video shows you how to fix compiler errors if you're using VS2017/2019 and Solokiller's HL Updated ...

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

Half-Life SDK Programming #2: Creating a new entity

Half-Life SDK Programming #2: Creating a new entity

Read more details and related context about Half-Life SDK Programming #2: Creating a new entity.

Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

SDK Source -Simple remake of Half-Life 1:Black Mesa

SDK Source -Simple remake of Half-Life 1:Black Mesa

Read more details and related context about SDK Source -Simple remake of Half-Life 1:Black Mesa.

Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Half-Life SDK Programming #3: Tracelines

Half-Life SDK Programming #3: Tracelines

Tracelines. Very powerful things they are. It sure took me a while to do this, due to exams and everything, but I'm here now.