Short Overview: This demonstrates the use of mathematics to create circles that orbit a center

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  • This demonstrates the use of mathematics to create circles that orbit a center

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Move to Point || Raylib & Go
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Move to Point || Raylib & Go

Move to Point || Raylib & Go

Read more details and related context about Move to Point || Raylib & Go.

Move to Point with Collisions || Raylib & Go

Move to Point with Collisions || Raylib & Go

Read more details and related context about Move to Point with Collisions || Raylib & Go.

Point (Vector2) Collisions VS Border Rectangle 2D || Raylib & Go

Point (Vector2) Collisions VS Border Rectangle 2D || Raylib & Go

Simple example to demonstrate one way of checking for collisions of a

Moving Polygon Triangles 2D || Raylib & Go

Moving Polygon Triangles 2D || Raylib & Go

Read more details and related context about Moving Polygon Triangles 2D || Raylib & Go.

I'm making a game in Go... My Experience

I'm making a game in Go... My Experience

Read more details and related context about I'm making a game in Go... My Experience.

Text Center & Scroll Up & Scroll Left/Right 2D || Raylib & Go

Text Center & Scroll Up & Scroll Left/Right 2D || Raylib & Go

Read more details and related context about Text Center & Scroll Up & Scroll Left/Right 2D || Raylib & Go.

Player Bullets || Raylib & Go

Player Bullets || Raylib & Go

Demonstrates how to create player bullets that will travel to a

Orbiting 2D || Raylib & Go

Orbiting 2D || Raylib & Go

This demonstrates the use of mathematics to create circles that orbit a center

Raylib's Awesome New Superpower!

Raylib's Awesome New Superpower!

Read more details and related context about Raylib's Awesome New Superpower!.

I switched from Python to C

I switched from Python to C

REUPLOAD - audio was messed up the first time, apologies for that. Github Repo for Python Space Invaders game ...