Short Overview: Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
Mythruna More Rivers Coding Live Stream -
Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle.
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- Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
- After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
- Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle.
- Enhancing the collision shape debug views to try to track down some static object collision problems.
- (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be
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