Short Overview: Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.

Mythruna More Rivers Coding Live Stream -

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle.

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  • Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
  • After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
  • Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle.
  • Enhancing the collision shape debug views to try to track down some static object collision problems.
  • (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be

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Reference Gallery

Mythruna - "More Rivers" Coding Live Stream
Mythruna - "Lakes and Ponds" Coding Live Stream
Mythruna - "Final Town Placement?" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Collision Debugging" Live Stream
Mythruna - More Finalizing AI Code
Mythruna - "Multi-level Random Dungeons" Coding Live Stream
Mythruna - Coding - Profiling the server
Mythruna - "Random Dungeons pt 3" Coding Live Stream
Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream
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Mythruna - "More Rivers" Coding Live Stream

Mythruna - "More Rivers" Coding Live Stream

Read more details and related context about Mythruna - "More Rivers" Coding Live Stream.

Mythruna - "Lakes and Ponds" Coding Live Stream

Mythruna - "Lakes and Ponds" Coding Live Stream

Read more details and related context about Mythruna - "Lakes and Ponds" Coding Live Stream.

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - More Finalizing AI Code

Mythruna - More Finalizing AI Code

Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel.

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be

Mythruna - Coding - Profiling the server

Mythruna - Coding - Profiling the server

Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle. If that goes quickly then I ...

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Read more details and related context about Mythruna - "Random Dungeons pt 3" Coding Live Stream.

Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream

Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream

Read more details and related context about Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream.