Quick Context: Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ... Going to start building the data needed for town placement but first I'm going to take a quick digression into

Mythruna Multi Level Random Dungeons Coding Live Stream -

Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ... Going to start building the data needed for town placement but first I'm going to take a quick digression into (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the

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  • Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ...
  • Going to start building the data needed for town placement but first I'm going to take a quick digression into
  • (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the
  • (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the
  • To take a break from overall map generation, I think tonight we will revisit

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Mythruna - "Multi-level Random Dungeons" Coding Live Stream
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Mythruna - "Random Dungeons pt 2" Coding Live Stream
Mythruna - "Random Dungeons pt 3" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Game Scripting" Coding Live Stream
Mythruna - "AI Perception" Coding Live Stream
Mythruna - "Scripting updates" Coding Live Stream
Mythruna - "Release to-do list pt 2" Coding Live Stream
Mythruna - "Final(?) Rivers" Coding Live Stream
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Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the

Mythruna - "Random Dungeons" Coding Live Stream

Mythruna - "Random Dungeons" Coding Live Stream

To take a break from overall map generation, I think tonight we will revisit

Mythruna - "Random Dungeons pt 2" Coding Live Stream

Mythruna - "Random Dungeons pt 2" Coding Live Stream

Continuing directly from last week, we'll be fleshing out the

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Read more details and related context about Mythruna - "Random Dungeons pt 3" Coding Live Stream.

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into

Mythruna - "Game Scripting" Coding Live Stream

Mythruna - "Game Scripting" Coding Live Stream

(Note: earlier time) We'll finally get around to implementing the simple "

Mythruna - "AI Perception" Coding Live Stream

Mythruna - "AI Perception" Coding Live Stream

Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ...

Mythruna - "Scripting updates" Coding Live Stream

Mythruna - "Scripting updates" Coding Live Stream

(Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the

Mythruna - "Release to-do list pt 2" Coding Live Stream

Mythruna - "Release to-do list pt 2" Coding Live Stream

One day early because I'll be away tomorrow night... still working off the to-do list to do a release next weekend. For those who ...

Mythruna - "Final(?) Rivers" Coding Live Stream

Mythruna - "Final(?) Rivers" Coding Live Stream

Read more details and related context about Mythruna - "Final(?) Rivers" Coding Live Stream.