Reference Summary: Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.

Mythruna Random Dungeons Pt 2 Coding Live Stream -

Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. Going to start building the data needed for town placement but first I'm going to take a quick digression into

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  • Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ...
  • After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
  • Going to start building the data needed for town placement but first I'm going to take a quick digression into
  • (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the
  • To take a break from overall map generation, I think tonight we will revisit

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Mythruna - "Random Dungeons pt 2" Coding Live Stream
Mythruna - "Multi-level Random Dungeons" Coding Live Stream
Mythruna - "Random Dungeons" Coding Live Stream
Mythruna - "Random Dungeons pt 3" Coding Live Stream
Mythruna - "Release to-do list pt 2" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Game Scripting" Coding Live Stream
Mythruna - "AI Perception" Coding Live Stream
Mythruna - "Scripting updates" Coding Live Stream
Mythruna - "Final Town Placement?" Coding Live Stream
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Mythruna - "Random Dungeons pt 2" Coding Live Stream

Mythruna - "Random Dungeons pt 2" Coding Live Stream

Continuing directly from last week, we'll be fleshing out the

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Read more details and related context about Mythruna - "Multi-level Random Dungeons" Coding Live Stream.

Mythruna - "Random Dungeons" Coding Live Stream

Mythruna - "Random Dungeons" Coding Live Stream

To take a break from overall map generation, I think tonight we will revisit

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Read more details and related context about Mythruna - "Random Dungeons pt 3" Coding Live Stream.

Mythruna - "Release to-do list pt 2" Coding Live Stream

Mythruna - "Release to-do list pt 2" Coding Live Stream

One day early because I'll be away tomorrow night... still working off the to-do list to do a release next weekend. For those who ...

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into

Mythruna - "Game Scripting" Coding Live Stream

Mythruna - "Game Scripting" Coding Live Stream

(Note: earlier time) We'll finally get around to implementing the simple "

Mythruna - "AI Perception" Coding Live Stream

Mythruna - "AI Perception" Coding Live Stream

Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ...

Mythruna - "Scripting updates" Coding Live Stream

Mythruna - "Scripting updates" Coding Live Stream

(Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...