Quick Summary: After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. Going to start building the data needed for town placement but first I'm going to take a quick digression into

Mythruna Random Dungeons Coding Live Stream -

After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. Going to start building the data needed for town placement but first I'm going to take a quick digression into (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the

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  • After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
  • Going to start building the data needed for town placement but first I'm going to take a quick digression into
  • (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the
  • (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the
  • To take a break from overall map generation, I think tonight we will revisit

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Mythruna - "Multi-level Random Dungeons" Coding Live Stream
Mythruna - "Random Dungeons" Coding Live Stream
Mythruna - "Random Dungeons pt 3" Coding Live Stream
Mythruna - "Random Dungeons pt 2" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Game Scripting" Coding Live Stream
Mythruna - "Final Town Placement?" Coding Live Stream
Mythruna - "Scripting updates" Coding Live Stream
Mythruna - Dungeon Generator Prototype
Mythruna - "Final(?) Rivers" Coding Live Stream
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Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the

Mythruna - "Random Dungeons" Coding Live Stream

Mythruna - "Random Dungeons" Coding Live Stream

To take a break from overall map generation, I think tonight we will revisit

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Mythruna - "Random Dungeons pt 3" Coding Live Stream

Read more details and related context about Mythruna - "Random Dungeons pt 3" Coding Live Stream.

Mythruna - "Random Dungeons pt 2" Coding Live Stream

Mythruna - "Random Dungeons pt 2" Coding Live Stream

Continuing directly from last week, we'll be fleshing out the

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into

Mythruna - "Game Scripting" Coding Live Stream

Mythruna - "Game Scripting" Coding Live Stream

(Note: earlier time) We'll finally get around to implementing the simple "

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...

Mythruna - "Scripting updates" Coding Live Stream

Mythruna - "Scripting updates" Coding Live Stream

(Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the

Mythruna - Dungeon Generator Prototype

Mythruna - Dungeon Generator Prototype

Read more details and related context about Mythruna - Dungeon Generator Prototype.

Mythruna - "Final(?) Rivers" Coding Live Stream

Mythruna - "Final(?) Rivers" Coding Live Stream

Read more details and related context about Mythruna - "Final(?) Rivers" Coding Live Stream.