Short Overview: Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna Release Overview And Bugs Coding Live Stream -

Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.

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  • Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ...
  • Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
  • After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
  • Enhancing the collision shape debug views to try to track down some static object collision problems.
  • Tonight I'll probably talk a little about what went into the performance

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Mythruna - "Release overview and bugs" Coding Live Stream
Mythruna - "Bug Fix" Coding Live Stream
Mythruna - "Contact Debugging" Coding Live Stream
Mythruna - "Bug fixes and review" Coding Live Stream
Mythruna - "Bugs and Jack o' Lanterns" Coding Live Stream
Mythruna - "Collision Debugging" Live Stream
Mythruna - "Final Town Placement?" Coding Live Stream
Mythruna - "Cutting a release - Resources and Butterflies" Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Performance" Coding Live Stream
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Mythruna - "Release overview and bugs" Coding Live Stream

Mythruna - "Release overview and bugs" Coding Live Stream

Read more details and related context about Mythruna - "Release overview and bugs" Coding Live Stream.

Mythruna - "Bug Fix" Coding Live Stream

Mythruna - "Bug Fix" Coding Live Stream

Tonight I'll probably talk a little about what went into the performance

Mythruna - "Contact Debugging" Coding Live Stream

Mythruna - "Contact Debugging" Coding Live Stream

Read more details and related context about Mythruna - "Contact Debugging" Coding Live Stream.

Mythruna - "Bug fixes and review" Coding Live Stream

Mythruna - "Bug fixes and review" Coding Live Stream

Read more details and related context about Mythruna - "Bug fixes and review" Coding Live Stream.

Mythruna - "Bugs and Jack o' Lanterns" Coding Live Stream

Mythruna - "Bugs and Jack o' Lanterns" Coding Live Stream

Read more details and related context about Mythruna - "Bugs and Jack o' Lanterns" Coding Live Stream.

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...

Mythruna - "Cutting a release - Resources and Butterflies" Live Stream

Mythruna - "Cutting a release - Resources and Butterflies" Live Stream

Read more details and related context about Mythruna - "Cutting a release - Resources and Butterflies" Live Stream.

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - "Performance" Coding Live Stream

Mythruna - "Performance" Coding Live Stream

Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ...