Short Overview: Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
Mythruna Release Overview And Bugs Coding Live Stream -
Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
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- Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ...
- Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
- After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
- Enhancing the collision shape debug views to try to track down some static object collision problems.
- Tonight I'll probably talk a little about what went into the performance
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