Quick Context: (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
Mythruna Performance Coding Live Stream -
(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
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- (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...
- Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
- After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
- Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it.
- Enhancing the collision shape debug views to try to track down some static object collision problems.
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