Quick Context: (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna Performance Coding Live Stream -

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.

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  • (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...
  • Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
  • After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
  • Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it.
  • Enhancing the collision shape debug views to try to track down some static object collision problems.

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Mythruna - "Performance" Coding Live Stream

Mythruna - "Performance" Coding Live Stream

Read more details and related context about Mythruna - "Performance" Coding Live Stream.

Mythruna - Coding Live Stream

Mythruna - Coding Live Stream

Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - "Ecology" Coding Live Stream

Mythruna - "Ecology" Coding Live Stream

Read more details and related context about Mythruna - "Ecology" Coding Live Stream.

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...

Mythruna - "Bug Fix" Coding Live Stream

Mythruna - "Bug Fix" Coding Live Stream

Tonight I'll probably talk a little about what went into the

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - "Release to-do list" Coding Live Stream

Mythruna - "Release to-do list" Coding Live Stream

Read more details and related context about Mythruna - "Release to-do list" Coding Live Stream.

Mythruna - "Contact Debugging" Coding Live Stream

Mythruna - "Contact Debugging" Coding Live Stream

Tonight I will try to fix the bug found last week in the contact debugging visualization. If there is time, we'll extend that to work with ...