Short Overview: (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the dungeon "game" if there is ...

Mythruna Ecology Coding Live Stream -

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the dungeon "game" if there is ... Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ...

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  • (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...
  • (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the dungeon "game" if there is ...
  • Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ...
  • Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
  • After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.

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Reference Gallery

Mythruna - "Ecology" Coding Live Stream
Mythruna - "Caves" Coding Live Stream
Mythruna - "Multi-level Random Dungeons" Coding Live Stream
Mythruna - "Random Numbers and Town Placement" Coding Live Stream
Mythruna - "Collision Debugging" Live Stream
Mythruna - "Scripting updates" Coding Live Stream
Mythruna - "Flora Release Checklist" Coding Live Stream
Mythruna - "Final Town Placement?" Coding Live Stream
Mythruna - "Path Following - Different Path Types" Live Stream
Mythruna - "Lakes and Ponds" Coding Live Stream
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Mythruna - "Ecology" Coding Live Stream

Mythruna - "Ecology" Coding Live Stream

Read more details and related context about Mythruna - "Ecology" Coding Live Stream.

Mythruna - "Caves" Coding Live Stream

Mythruna - "Caves" Coding Live Stream

Back to the regular time at least for this weekt) Let's get started moving the cave

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

Mythruna - "Multi-level Random Dungeons" Coding Live Stream

(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Mythruna - "Random Numbers and Town Placement" Coding Live Stream

Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...

Mythruna - "Collision Debugging" Live Stream

Mythruna - "Collision Debugging" Live Stream

Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

Mythruna - "Scripting updates" Coding Live Stream

Mythruna - "Scripting updates" Coding Live Stream

(Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the dungeon "game" if there is ...

Mythruna - "Flora Release Checklist" Coding Live Stream

Mythruna - "Flora Release Checklist" Coding Live Stream

Running down the last minute things for the release tomorrow. Finalizing the flora generation, adding a way to import clothing from ...

Mythruna - "Final Town Placement?" Coding Live Stream

Mythruna - "Final Town Placement?" Coding Live Stream

After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...

Mythruna - "Path Following - Different Path Types" Live Stream

Mythruna - "Path Following - Different Path Types" Live Stream

Read more details and related context about Mythruna - "Path Following - Different Path Types" Live Stream.

Mythruna - "Lakes and Ponds" Coding Live Stream

Mythruna - "Lakes and Ponds" Coding Live Stream

Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ...