Quick Summary: In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ... Combining our flow field, with some collision detection and our animated character, we can now start moving units.

Nanocorp Game Devlog Grid And 24397 -

In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ... Combining our flow field, with some collision detection and our animated character, we can now start moving units. Once we have our cost field, we can then move forward and compute an integration field when clicking a cell.

Important details found

  • In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ...
  • Combining our flow field, with some collision detection and our animated character, we can now start moving units.
  • Once we have our cost field, we can then move forward and compute an integration field when clicking a cell.
  • We're making progress on levels, we chose to split them in blocks which we can then combine together.
  • Adding more directions to the flow field allows for smoother overall movements.

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Nanocorp | Game | DevLog - Grid and Cost Field

Nanocorp | Game | DevLog - Grid and Cost Field

In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ...

Nanocorp | Game | DevLog - Level blocks - Combined blocks

Nanocorp | Game | DevLog - Level blocks - Combined blocks

Using our first blocks, we can now start combining them into bigger levels. Make sure you add

Nanocorp | Game | DevLog - Too many units

Nanocorp | Game | DevLog - Too many units

Everyone needs some fun from time to time... even more so when working on a

Nanocorp | Game | DevLog - Integration field

Nanocorp | Game | DevLog - Integration field

Once we have our cost field, we can then move forward and compute an integration field when clicking a cell. This gives us a new ...

Nanocorp | Game | DevLog - Units Movement

Nanocorp | Game | DevLog - Units Movement

Combining our flow field, with some collision detection and our animated character, we can now start moving units. There's still a ...

Nanocorp | Game | DevLog - Level blocks - Corner

Nanocorp | Game | DevLog - Level blocks - Corner

We're making progress on levels, we chose to split them in blocks which we can then combine together. Make sure you add ...

Nanocorp | Game | DevLog - Flow field: line of sight

Nanocorp | Game | DevLog - Flow field: line of sight

The last trick in order to get a better flow field is to add line of sight. With this, as soon a the target is in a cell line of sight it will point ...

Nanocorp | Game | DevLog - Weapons - Shotgun

Nanocorp | Game | DevLog - Weapons - Shotgun

Still a work in progress of the Shotgun we will include in the

Nanocorp | Game | DevLog - Weapons - Machine gun

Nanocorp | Game | DevLog - Weapons - Machine gun

When everything else fail, use the heavy machine gun. Make sure you add

Nanocorp | Game | DevLog - Flow field: 8 directions

Nanocorp | Game | DevLog - Flow field: 8 directions

Adding more directions to the flow field allows for smoother overall movements. The filled cells will be used to debug the next trick ...