Quick Context: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

Opengl Hell Engine Dev 14 More Glass -

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. Rendering a ptich black room is actually quite a challenging problem in computer graphics.

Important details found

  • I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • Probably should work on some lighting next, it's pretty fucking ugly right now.

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Image References

OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 06: Split screen multiplayer
Ducktape | C++ OpenGL Game Engine progress
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OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Read more details and related context about OpenGL Hell Engine Dev 13: Glass bullet hole decals.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Read more details and related context about OpenGL Hell Engine Dev 11: MP7 and ADS.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

Read more details and related context about Ducktape | C++ OpenGL Game Engine progress.