Page Summary: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game

Opengl Hell Engine Dev 02 Level Editor -

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game Added indirect specular to the lighting equation and got the basics of the knife working.

Important details found

  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game
  • Added indirect specular to the lighting equation and got the basics of the knife working.
  • Probably should work on some lighting next, it's pretty fucking ugly right now.

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Reference Gallery

OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 16: Another Clip
OpenGL Hell Engine Dev 10: Indirect specular and knife
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 14: More glass
OpenGL Rendering Engine 2021
Ducktape | C++ OpenGL Game Engine progress
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OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

Read more details and related context about OpenGL Hell Engine Dev 12: Glass and editor progress.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 16: Another Clip

OpenGL Hell Engine Dev 16: Another Clip

No I haven't implemented netcode. I wish. This footage has player 2 cropped out. Watching splitscreen when you aren't playing ...

OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ...

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Rendering Engine 2021

OpenGL Rendering Engine 2021

After programming myself into a corner again I'm about to begin another rewrite of my baby: a rendering/game

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

Read more details and related context about Ducktape | C++ OpenGL Game Engine progress.