Main Takeaway: so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ...
Raycaster Test 0 C Sdl2 -
so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ... It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.
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- so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ...
- Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ...
- It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.
- Theres some small floating point error when drawing the blocks, but its no biggie really.
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