Short Overview: Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects. Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.

Complete Studio Scene 03 Baking The Lights Aximmetry Tutorial -

Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects. Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.

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  • Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects.
  • Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.

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Visual References

Complete Studio Scene - 03 - Baking The Lights | Aximmetry Tutorial
Complete Studio Scene - 01 - Introduction | Aximmetry Tutorial
Complete Studio Scene - 04 - Optimizing Textures (optional) | Aximmetry Tutorial
Complete Studio Scene - 06 - Reflections | Aximmetry Tutorial
Six scenes and lighting designs for the same shot in 2 hours with LED virtual production | Aximmetry
Complete Studio Scene - 08 - Controllable Lighting | Aximmetry Tutorial
Complete Studio Scene - 05 - Specular, AO | Aximmetry Tutorial
Complete Studio Scene - 07 - Glow | Aximmetry Tutorial
Complete Studio Scene - 09 - Testing with Green | Aximmetry Tutorial
Complete Studio Scene - 02 - Importing The Model | Aximmetry Tutorial
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Complete Studio Scene - 03 - Baking The Lights | Aximmetry Tutorial

Complete Studio Scene - 03 - Baking The Lights | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 03 - Baking The Lights | Aximmetry Tutorial.

Complete Studio Scene - 01 - Introduction | Aximmetry Tutorial

Complete Studio Scene - 01 - Introduction | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 01 - Introduction | Aximmetry Tutorial.

Complete Studio Scene - 04 - Optimizing Textures (optional) | Aximmetry Tutorial

Complete Studio Scene - 04 - Optimizing Textures (optional) | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 04 - Optimizing Textures (optional) | Aximmetry Tutorial.

Complete Studio Scene - 06 - Reflections | Aximmetry Tutorial

Complete Studio Scene - 06 - Reflections | Aximmetry Tutorial

Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects.

Six scenes and lighting designs for the same shot in 2 hours with LED virtual production | Aximmetry

Six scenes and lighting designs for the same shot in 2 hours with LED virtual production | Aximmetry

Read more details and related context about Six scenes and lighting designs for the same shot in 2 hours with LED virtual production | Aximmetry.

Complete Studio Scene - 08 - Controllable Lighting | Aximmetry Tutorial

Complete Studio Scene - 08 - Controllable Lighting | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 08 - Controllable Lighting | Aximmetry Tutorial.

Complete Studio Scene - 05 - Specular, AO | Aximmetry Tutorial

Complete Studio Scene - 05 - Specular, AO | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 05 - Specular, AO | Aximmetry Tutorial.

Complete Studio Scene - 07 - Glow | Aximmetry Tutorial

Complete Studio Scene - 07 - Glow | Aximmetry Tutorial

Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature.

Complete Studio Scene - 09 - Testing with Green | Aximmetry Tutorial

Complete Studio Scene - 09 - Testing with Green | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 09 - Testing with Green | Aximmetry Tutorial.

Complete Studio Scene - 02 - Importing The Model | Aximmetry Tutorial

Complete Studio Scene - 02 - Importing The Model | Aximmetry Tutorial

Read more details and related context about Complete Studio Scene - 02 - Importing The Model | Aximmetry Tutorial.