Reference Summary: Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
Mythruna Caves Part 5 Coding Live Stream -
Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Enhancing the collision shape debug views to try to track down some static object collision problems.
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- Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ...
- Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ...
- Enhancing the collision shape debug views to try to track down some static object collision problems.
- Back to the regular time at least for this weekt) Let's get started moving the
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