Quick Summary: Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...

Game151 Live Coding 13 Humber Game Programming -

Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ... Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

Important details found

  • Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
  • Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
  • Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
  • Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
  • This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

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GAME151 Live Coding #13 (Humber Game Programming)

GAME151 Live Coding #13 (Humber Game Programming)

Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application

GAME151 Live Coding #12 (Humber Game Programming)

GAME151 Live Coding #12 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #12 (Humber Game Programming).

GAME151 Live Coding #14 (Humber Game Programming)

GAME151 Live Coding #14 (Humber Game Programming)

Jeff sets up some basic circle-circle collision detection between bodies.

GAME151 Live Coding #1 (Humber Game Programming)

GAME151 Live Coding #1 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #1 (Humber Game Programming).

GAME151 Live Coding #5 (Humber Game Programming)

GAME151 Live Coding #5 (Humber Game Programming)

Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...

GAME151 Live Coding #11 (Humber Game Programming)

GAME151 Live Coding #11 (Humber Game Programming)

Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...

GAME151 Live Coding #2 (Humber Game Programming)

GAME151 Live Coding #2 (Humber Game Programming)

Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

GAME151 Live Coding #3 (Humber Game Programming)

GAME151 Live Coding #3 (Humber Game Programming)

Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

GAME151 Live Coding #9 (Humber Game Programming)

GAME151 Live Coding #9 (Humber Game Programming)

Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...

GAME151 Live Coding #6 (Humber Game Programming)

GAME151 Live Coding #6 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #6 (Humber Game Programming).