Quick Summary: Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Game151 Live Coding 13 Humber Game Programming -
Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ... Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
Important details found
- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
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