At a Glance: Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...

Game151 Live Coding 1 Humber Game Programming -

Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ... Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...

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  • Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
  • Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment
  • This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

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GAME151 Live Coding #1 (Humber Game Programming)
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GAME151 Live Coding #11 (Humber Game Programming)
GAME151 Live Coding #12 (Humber Game Programming)
GAME151 Live Coding #2 (Humber Game Programming)
GAME151 Live Coding #4 (Humber Game Programming)
GAME151 Live Coding #6 (Humber Game Programming)
GAME151 Live Coding #8 (Humber Game Programming)
GAME151 Live Coding #7 (Humber Game Programming)
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GAME151 Live Coding #1 (Humber Game Programming)

GAME151 Live Coding #1 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #1 (Humber Game Programming).

GAME151 Live Coding #13 (Humber Game Programming)

GAME151 Live Coding #13 (Humber Game Programming)

Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application

GAME151 Live Coding #15 (Humber Game Programming)

GAME151 Live Coding #15 (Humber Game Programming)

Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...

GAME151 Live Coding #11 (Humber Game Programming)

GAME151 Live Coding #11 (Humber Game Programming)

Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...

GAME151 Live Coding #12 (Humber Game Programming)

GAME151 Live Coding #12 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #12 (Humber Game Programming).

GAME151 Live Coding #2 (Humber Game Programming)

GAME151 Live Coding #2 (Humber Game Programming)

Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

GAME151 Live Coding #4 (Humber Game Programming)

GAME151 Live Coding #4 (Humber Game Programming)

Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment

GAME151 Live Coding #6 (Humber Game Programming)

GAME151 Live Coding #6 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #6 (Humber Game Programming).

GAME151 Live Coding #8 (Humber Game Programming)

GAME151 Live Coding #8 (Humber Game Programming)

Jeff gets SDL to display a window that displays only the void. Small steps!

GAME151 Live Coding #7 (Humber Game Programming)

GAME151 Live Coding #7 (Humber Game Programming)

Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...