Reference Summary: Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
Game151 Live Coding 15 Humber Game Programming -
Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ... Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
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- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
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