Topic Brief: Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
Game151 Live Coding 5 Humber Game Programming -
Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ... Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
Important details found
- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
- Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
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