Reference Summary: Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...

Game151 Live Coding 6 Humber Game Programming -

Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...

Important details found

  • Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
  • Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
  • Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

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GAME151 Live Coding #6 (Humber Game Programming)

GAME151 Live Coding #6 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #6 (Humber Game Programming).

GAME151 Live Coding #3 (Humber Game Programming)

GAME151 Live Coding #3 (Humber Game Programming)

Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

GAME151 Live Coding #5 (Humber Game Programming)

GAME151 Live Coding #5 (Humber Game Programming)

Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...

GAME151 Live Coding #12 (Humber Game Programming)

GAME151 Live Coding #12 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #12 (Humber Game Programming).

GAME151 Live Coding #15 (Humber Game Programming)

GAME151 Live Coding #15 (Humber Game Programming)

Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...

GAME151 Live Coding #7 (Humber Game Programming)

GAME151 Live Coding #7 (Humber Game Programming)

Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...

GAME151 Live Coding #11 (Humber Game Programming)

GAME151 Live Coding #11 (Humber Game Programming)

Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...

GAME151 Live Coding #2 (Humber Game Programming)

GAME151 Live Coding #2 (Humber Game Programming)

Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

GAME151 Live Coding #1 (Humber Game Programming)

GAME151 Live Coding #1 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #1 (Humber Game Programming).

GAME151 Live Coding #9 (Humber Game Programming)

GAME151 Live Coding #9 (Humber Game Programming)

Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...