Page Summary: Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ... Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...

Game151 Live Coding 4 Humber Game Programming -

Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ... Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ... Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...

Important details found

  • Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
  • Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
  • Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...

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GAME151 Live Coding #4 (Humber Game Programming)
GAME151 Live Coding #5 (Humber Game Programming)
GAME151 Live Coding #14 (Humber Game Programming)
GAME151 Live Coding #2 (Humber Game Programming)
GAME151 Live Coding #6 (Humber Game Programming)
GAME151 Live Coding #15 (Humber Game Programming)
GAME151 Live Coding #1 (Humber Game Programming)
GAME151 Live Coding #11 (Humber Game Programming)
GAME151 Live Coding #9 (Humber Game Programming)
GAME151 Live Coding #3 (Humber Game Programming)
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GAME151 Live Coding #4 (Humber Game Programming)

GAME151 Live Coding #4 (Humber Game Programming)

Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...

GAME151 Live Coding #5 (Humber Game Programming)

GAME151 Live Coding #5 (Humber Game Programming)

Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...

GAME151 Live Coding #14 (Humber Game Programming)

GAME151 Live Coding #14 (Humber Game Programming)

Jeff sets up some basic circle-circle collision detection between bodies.

GAME151 Live Coding #2 (Humber Game Programming)

GAME151 Live Coding #2 (Humber Game Programming)

Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

GAME151 Live Coding #6 (Humber Game Programming)

GAME151 Live Coding #6 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #6 (Humber Game Programming).

GAME151 Live Coding #15 (Humber Game Programming)

GAME151 Live Coding #15 (Humber Game Programming)

Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...

GAME151 Live Coding #1 (Humber Game Programming)

GAME151 Live Coding #1 (Humber Game Programming)

Read more details and related context about GAME151 Live Coding #1 (Humber Game Programming).

GAME151 Live Coding #11 (Humber Game Programming)

GAME151 Live Coding #11 (Humber Game Programming)

Jeff starts simulating the gravitational physics of a single-star system using realistic physics values

GAME151 Live Coding #9 (Humber Game Programming)

GAME151 Live Coding #9 (Humber Game Programming)

Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...

GAME151 Live Coding #3 (Humber Game Programming)

GAME151 Live Coding #3 (Humber Game Programming)

Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...