Quick Overview: Shows Tiberiu Paunescu's work during GSoC 2010 with actionbar persistence. Shows how point light sources provide real time Shows how a level modifier can be applied to an entity, and reapplied as the entity is repositioned and rotated. The level modifier ...

Worldforge Ember Terrain Shadows - Detailed Overview & Context

Shows Tiberiu Paunescu's work during GSoC 2010 with actionbar persistence. Shows how point light sources provide real time Shows how a level modifier can be applied to an entity, and reapplied as the entity is repositioned and rotated. The level modifier ... Shows how new points can be added to an area. By pressing ctrl when a polygon point is being moved a new one is created. Shows Tiberiu Paunescu's work during GSoC 2010 with quickhelp funtionality. Shows Tiberiu Paunescu's work during GSoC 2010 with flexible actionbars.

A demonstration of the new client side features for "endless worlds". Shows how the characters are shaded up close. Shows WIP of exporting and importing entities in Shows how a building is dynamically lit and updated with the lightning.

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Worldforge Ember, terrain shadows
Worldforge Ember, real time shadows
Worldforge Ember, forest shadows
Worldforge Ember, adding and altering a terrain area
Worldforge Ember, GSoC 2010 actionbar persistence
Worldforge Ember, terrain area editing
Worldforge Ember, shadows near the sty
Worldforge Ember, dynamic shadows from point light source
Worldforge Ember, terrain editing
Worldforge Ember, adding terrain mod to a house
Worldforge Ember, improved terrain modifiers
Worldforge Ember, adding new points to an area
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